


:3Įnjoy it! And if you like our work, support us with donations.

In a couple of days, we will have ready the MacOs and Linux version. Sound Test and updated Boss Gallery with Abyss, that will be for the next release, that will contains a Boss Rush Mode, the new Arena with the Stage 3 enemies, and an interactive How to Play Mode, featuring Vanilla. New Layout for the game, with different colors, different fonts and new icons and little details. Win Poses for the characters when they beat the Bosses or important events. New animated Game Over screens for each character and stage. New interactive cutscene for the introduction of Stage 4.

Revamped Cutscenes, with the option to pass the text quick pressin the attack button. Revamped Abyss, nerfed, making him slower and with a bit less life. Revamped Backgrounds for all the Stages. The original game hack, allowing the player to jump levels by holding down the fire button and pressing the escape button, was also distributed on the covers of several Amiga magazines.Yayyy after a year and a lot of troubles, finally we have a huge release! When Team17 realized this, they released Project-X SE for the Amiga CD32, a special edition with reduced difficulty. Many players never finished the second (which had a very difficult ending) and most of the others never got past the third level. Various upgrades, numerous on the first tier but becoming rarer later, allow the exponential growth of seven different spacecraft weapons (pistol, stack, side shots, homing missiles, plasma, magma, and laser beam). Players control a spaceship of their choice, fighting hundreds of alien ships. The game resembles Konami's side-scroll shooters, such as Gradius, Salamander or Parodius. It was developed and published by Team17. Is a horizontal scrolling shooter for the Amiga released in 1992.
